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AI Insights · Timothy · January 2024

Top 5 Horror Games on iOS in Netherlands Q4 2023

Discover the performance trends of the top 5 horror games on iOS in the Netherlands during Q4 2023, including insights on downloads, revenue, and active users.

Top 5 Horror Games on iOS in Netherlands Q4 2023

In the fourth quarter of 2023, the horror game genre on iOS in the Netherlands saw varied performance metrics across the top 5 applications. Here’s a detailed look at how each of these games fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.

Mystery Matters

Playrix's Mystery Matters experienced a steady revenue stream, peaking at around $2.9K in mid-November and maintaining a consistent average of $2.4K to $2.6K for the rest of the quarter. Downloads saw a significant decline from 2.6K at the end of September to around 900 by the end of December. Weekly active users, however, showed a positive trend, increasing from 2.3K at the start of the quarter to a high of 2.9K towards the end of October, before stabilizing around 2.5K.

Identity V

Identity V from NetEase Games had fluctuating revenue, starting at $433 and reaching a peak of $933 in the final week of December. Downloads remained relatively low, with the highest being 58 in the last two weeks of December. Weekly active users showed minor fluctuations, averaging around 700 throughout the quarter, indicating a stable user base.

Five Nights at Freddy's

Clickteam, LLC's Five Nights at Freddy's saw a notable spike in revenue, peaking at $664 at the end of October before gradually declining to $140 by the end of December. Downloads mirrored this trend, with a high of 119 at the end of October, tapering off to around 50 by the end of the quarter. Weekly active users increased to 483 at the end of October and then decreased to around 308 by the end of December.

Five Nights at Freddy's 2

Five Nights at Freddy's 2, also by Clickteam, LLC, had a revenue peak of $278 in early November, with a consistent decline to $155 by the end of December. Downloads were highest at 78 in late October and fell to 34 by the end of December. Weekly active users showed a similar pattern, peaking at 246 in early November and then stabilizing around 172 by the end of the quarter.

Myths of Moonrise

STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED's Myths of Moonrise showed a steady increase in revenue, starting at $107 and rising to $159 by the end of December. However, the game had no downloads recorded during the quarter, indicating that its revenue was likely driven by existing users. Weekly active users data was not available for this game.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024